10/28/2023 0 Comments Scummvm myst datafiles![]() Launcher +Start ScummVM.sh: %BASENAME% (of *.svm file)Īdd config on the-fly to scummvm.ini when *.svm is empty svm is empty libretro will fall back to autodetection (as it does currently because a passed in *.svm is never recognized), no config section is created in this case in the lr-scummvm scummvm.ini. One more thing: The user may also start without using ScummVM first before using lr-scummvm. No editing, no manual add game for libretro scummvm, just play. Subsequent launchs will directly pass the game section id ( myst-win) from the Myst.svm to ScummVM.Įven later an user may decide to try libretro scummvm, just installs it, changes the emulator for the game in the runcommand menu to lr-scummvm and is ready to roll. Behind the scenes the game will be detected, added to scummvm.ini and the matching game section will be put into the Myst.svm file. (Re)start ES to have the Myst.svm file recognized in ES and directly launch it. To avoid having to pick Add Game and restart ES, he/she may decide to put an empty *.svm sibling to the folder with the newly deployed game files (e.g., Myst/ and Myst.svm). Once in a while he/she may add a few games. Additionally, he/she has a file / folder structure which is easy to grasp which file and folder co-relate. or Add Game, quits ScummVM GUI, restarts ES and has all *.svm including content with the matching game section form the scummvm.ini set up. Then he/she runs Start ScummVM from ES, selects Mass Add. Imagine this: The user deploys the games in respective folders and put in the required game files in. Plus it can be automated to fill in the matching game section into the file (e.g., tentacle-de). But with the file / folder pattern above, the matching *.svm file creation can be automated. While the game detection of scummvm works fairly well, it still leaves the user with the burden of creating the *.svm file manually. DoTT (1993)/ for Day of the Tentacle) and an *.svm with the same basename as the gamefolder (thus DoTT (1993).svm) sibling to the game folder. Instead I vote for a freely choosable gamefolder name (f.i. In either way (the current or the ctrueden PR), the scummvm/ folder will contain files and folders where it is not trivial for the enduser to determine which *.svm relate to which gamefolder, unless he/she knows ScummVM by heart. See PR /RetroPie/RetroPie-Setup/pull/3430īut eventually this is very unlikely that an user will use either of those names for the folder containing the actual gamedata. The suggested implementation of flips content and game_short_name-variant. ![]() The file and content gets generated after the user has added the game in the ScummVM UI and quits the ScummVM UI. This file has the content of the game description ( Day of the Tentacle (Floppy/DOS/German) in this case). The user experienceĬurrent implementation ( 84a17e0) uses the section header from the of Additionally the wiki points the user in a wrong direction. I reviewed the current implementation for the ScummVM (native, not the RA) and it is not broken, but it is not user friendly and makes you work double when you want to try libretro scummvm for some games. MODERATION EDIT: topic split from thanks for the reply and hints.
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